Grand Theft Auto: Chinatown Wars is a video game for Nintendo DS and PlayStation Portable developed by Rockstar Leeds in conjunction with Rockstar North. It is the thirteenth game in the Grand Theft Auto series and the fourth released on a Nintendo console, after Grand Theft Auto and Grand Theft Auto 2 for the Game Boy Color and Grand Theft Auto Advance for the Game Boy Advance.
Chinatown Wars has a different presentation from previous games in the series. Instead of a ground-level view behind the protagonist or a top-down perspective, Chinatown Wars uses a fully rotatable aerial camera angled down at the action. Chinatown Wars also uses cel-shaded polygons with black outlines to produce a comic book-like aesthetic — a first for the series. The title takes place in the Grand Theft Auto IV rendition of Liberty City, with the exception of Alderney.
Unlike Grand Theft Auto IV, the player can disable as many cop cars as possible to escape the police instead of leaving a “wanted zone”. The more stars the player has, the more cops they have to take out for each level. For example, for a six star level, they have to take out six cop cars to get down to a five star wanted level, and so on. For most of the driving and on-foot action, the touch screen is styled after a PDA interface. There is also a drug dealing sub plot which allows players to peddle six types of drugs around the city. Players can make a profit by recognizing market conditions and demands based on geography and plying their wares accordingly. Shootable CCTV cameras work as this game’s secret packages which will also lower the drug prices when destroyed. The top screen shows the game, while the lower screen lets players control elements like the PDA, GPS, the radio (mostly instrumental music), access to the people on the map, or using Molotov cocktails and grenades. Chinatown Wars applies many Grand Theft Auto IV features such as the new next gen HUD and taxi whistling supported by DS microphone. Ammu-nation returns in the form of an in-game website where the player can order various weapons through their PDA to be delivered to their safehouse. Official Nintendo Magazine described the game as “one of the largest, most complex DS games ever made”, with over 900,000 lines of code.
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